Obsidian Entertainment is always looking for creative individuals interested in a challenging environment creating the best role-playing games in the world. If making the next generation of role-playing games in a friendly, enjoyable atmosphere is what you're looking for, we want to hear from you! Obsidian Entertainment is the best of both worlds - the stability and cutting edge projects of a large studio combined with the family and family-friendly feel of a smaller company. We emphasize employee development through seminars, conventions, and research and boast open communication both within and across projects.
As400 developer resume
Sample of RPG Programmer Resume Objective
Night in the Woods is an adventure game focused on exploration, story, and character. It features dozens of characters to interact with. The Xbox One version was released on December 13, , while it was released for Nintendo Switch on February 1, In addition, there were plans of a iOS version in by an outside company but were never released. You control a young woman named Mae Borowski in game and explore your childhood town of Possum Springs. Players use simple platformer mechanics which allow for the exploration of Possum Springs. Scott Benson described the key actions for the player as "explore, converse, see and touch", while Alex Holowka described their approach of the game as "narrative-focused" rather than "gameplay-first".
AS 400 professional resume samples and formats
Released in North America on November 11, , and in December in Japan, Europe, and Australia, it is the fourth installment in the Paper Mario and part of the larger Mario franchise ; it is the first game in the series playable on a handheld console. Unlike the previous Paper Mario games, Sticker Star uses a distinctly papercraft visual style, which is heavily incorporated into its gameplay mechanics. Sticker Star introduces the use of stickers , which are littered throughout the game world and are used as one-use items or power-ups , aiding the player in turn-based battles against enemies or in solving puzzles. Game designer and producer Shigeru Miyamoto insisted that gameplay should be distinct from previous Paper Mario games, as he believed the concept was too similar to previous titles in the franchise. Because of this, emphasis was geared toward gameplay and combat, and a lack thereof for the story and plot.